Here are places I mentioned in my talk –
Sudoku Online (one of many, www.websudoku.com)
Puzzled Sheep (www.miniclip.com/puzzledsheep.htm) - turn down your volume first
Escapa! (the red box game, www.iol.ie/~dluby/escape.htm)
Live Long and Prosper (MIT, education.mit.edu/pda/igenetics.htm) - instructions only, not the game
The 2006 Horizon Report (www.nmc.org/horizon)
The Daedalus Project (research on MMOs, www.nickyee.com/daedalus/)
Essential Facts about Games & Youth Violence (ESA, www.theesa.com/facts/games_youth_violence.php)
Alien Games (www.aliengames.org)
Game Theory (www.gametheory.net)
World of Warcraft (www.worldofwarcraft.com)
Second Life (www.secondlife.com)

Rachel’s moving through an overview of the topic, but that description does no justice to the rich exploration she’s conducting of topics and questions essential to any serious discussion of education. I’m reminded that among the many things technology augments, one crucial element is our self-awareness and sense of possiblities in the vocation we answer. Turns out that IT in education, like education itself, is a way for us to think about what we value about our experience as human beings.
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